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teutonic knights aoe2

Each of these civilizations feature different units, bonuses, technologies and a focus on a set of unit upgrades to make them even stronger. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can garrison 10 units and if they are full they can fire as many arrows as a regular castle giving them devastating firepower. Got hit by forward castle backed by CA, defended 3TC with castle and knights. Went for a bit of a meme strategy as part of the charity stream but it ended up being quite powerful. He has to get to Castle before he starts to mass those things. This is especially important during the late Feudal or early Castle Age when natural food sources run out but wood remains a premium. The Teutonic Knight's speed also gets improved to 0.8, allowing them to be better raiders and reach their targets more easily. If not that, then I'd use Cataphracts. Throwing Axemen and Mamelukes are NOT counters to Teutonic knights: both cause melee damage and not pierce damage with their attacks. The Teutonic Knight, of course! In team games, Teutons should take the frontline position as they can defend their allies in the pocket position. Memory tells me my progression was from Longbowman horde with monks to Teutonic Knights and Berzerkers. In Death Match mode, as scarcity of gold and stone is not an issue there, Teutons may get an edge if survive until Castle and Imperial Age and then release masses of Teutonic Knights + Castles + Bombard Towers + Hand Cannoneers + Bombard Cannons. advertisement. If your buddy is doing pure TKs, most civs have a pretty good counter. Also, the Imperial Age is good for turtling strategies, as the Teutons can create several bombard towers. The Leitis also leaves the Teutonic Barracks and Stable units helpless. Forum HTML Image Link. The Knight, being the primary shock unit of most armies, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. 11 months ago. Holy shit. Teutons also tend to struggle badly when gold runs out because their trash unit lines are among the weakest. Byzantines, Cataphracts get bonus against infantry if I remember correctly. In regicide mode, they get an advantage, as they manage to research Crenellations early to defend their initial location better, as well as having Murder Holes for free, since in this mode all players start with a Castle. Even civilizations with good defenses (like Incas and Byzantines) will have a harder time against Teutonic Knights. Its members have commonly been known as the Teutonic Knights, having a small voluntary and mercenary military membership, serving as a crusading military order for the protection of Christians in the Holy Land and the Baltics during the Middle Ages. In addition, their Elite Skirmishers also lack Thumb Ring and final attack upgrade, making them weaker in battle against other trash ranged units. What is the medieval equivalent of Chuck Norris? They cannot research Bracer or Thumb Ring or train the Arbalester or Heavy Cavalry Archer, and have to rely solely on the Paladin for their cavalry in the late game. This also means that civilizations that favor more the use of Scorpions than Onagers (such as Khmer and Chinese) have an edge facing Teutons in siege vs siege encounters, as they still have the same pierce armor. Obviously they have a lot of armor so you'd need a lot of archers, but their pierce armor is only 2 and you wouldn't lose any units so the burden to reinforce would be on him as long as you kept them at range. New comments cannot be posted and votes cannot be cast, Looks like you're using new Reddit on an old browser. Anti-Infantry Archer? Courtjester is still at the top of his game, there's little to say about this. Did you know the Teutonic Knights are still around today? With update 36906, the melee armor bonus now grants +1 in the Imperial Age and includes Stable units. 11 months ago. best. As they are able to perform a Tower Rush (supported by infantry) or a Town center Rush (which could be risky), and being able to perform a Knight rush in the Castle Age as well, they have an advantage against civilizations with bad early game in open maps like Arabia, such as Portuguese, Spanish and Turks. Despite Ironclad giving Teutonic Siege engines more melee armor, their siege line are still comparatively inferior to the siege of other prominent siege civilizations, such as Koreans (whose Onagers have better range), Celts (whose siege is produced faster, fires faster and have better HP), or Ethiopians (who have complete Siege upgrades and better splash radius due to Torsion Engines). 48 comments. Report Save. Koreans - Castle: War Wagons, Imp: MORE WAR WAGONS. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Their trading skills were renowned across Europe, as were their diplomacy skills which led to one old … This means that their monks can support the front lines of infantry and cavalry at a safe distance. Since update 35584, their farms are 40% cheaper instead of 33% as previously, and the Militia and Spearman lines gain +1 melee armor since the Castle Age. Being the only non Native-American civilization that lacks Light Cavalry puts Teutons at disadvantage in trash wars, especially against civilizations with good Skirmishers (as they can't counter them very effectively) such as Vietnamese, Britons, and Aztecs, and good Halberdiers (since these would eat the Scout Cavalry) such as most infantry civilizations. Save my name, email, and website in this browser for the next time I comment. level 1. As far as individual civ options go: Aztecs - Imp: Arbs, Jags, and if you're feeling frisky, Monks in either Age. Mayans, Incas and Aztecs have access to the Eagle Warriors that can counter siege units as well as Monks (both part of the support Teutons need to thrive on the battlefield) very effectively. As their units have more conversion resistance, enemy Monks will have a hard time against Teutons - even the Monks of prominent Monk civilizations, such as Aztecs, Burmese, Saracens, Slavs, Lithuanians, and Spanish. Cataphracts would be my favorite choice. Purely religious since 1810, the Teutonic Order still confers limited … DAY 4 🔒 Survive the … if the enemy has units to counter teutonic knights, don't make them. Mongols - Castle: Mangudai, Imp: Mangudai, Heavy Scorps - The Mongols demolish TKs and are probably the best counter to the Teutons. After Christian forces were defeated in the Middle East, the Order moved to Transylvania in 1211 to help defend the South-Eastern borders of the Kingdom of Hungary against the Kipchaks. With its high attack, hit points, and natural armor, it can easily stand up against most opposition. Watch Tower base HP is reduced to 700 in the Dark Age (in the Castle Age, they still have 1200 base hp HP). From what you said heavy cavalry archers would be a good choice because of the movement speed. Sort by . 📰︎ r/aoe2 💬︎ 69 comments 👤︎ u/Funmer 📅︎ Jan 21 🚨︎ report. Aoe2 Teutonic Knight Willrick. Teutons vs chinese on steppe. Hi everyone. Fast imp into treb+cavalier. Even sieges would work out too afterwards. These tanky melee units destroy anything in their path as long as the enemy doesn’t micro their troops. Teutonic Paladins can also survive longer against Halberdiers. Siege towers also have more room for foot troops and are faster than the rams so the Teutons should use them to improve the mobility of the Teutonic Knight. Monksare … The Teutonic Knights are based on the real life knights of the. The units still increase the arrow-fire of buildings after Crenellations is researched. They are also useful against buildings, as they have high HP and bonus vs buildings, so civilizations with mediocre or poor defense (such as Goths and Magyars) are threatened by Teutonic Knights. This thread makes me want to play a few games of AoE2. The Teutons do however have weaknesses. Despite this, Teutons can still perform a Tower rush, but is a bit harder to make it and succeed. Hi, I'm relatively new to the game and have yet to find a guide on every single unit counter. This also makes them effective against civilizations with good defenses, such as Byzantines and Chinese, as their Bombard Towers can shoot two cannonballs at once if filled with only Hand Cannoneers, enabling them to make a breach in enemy Walls (if placed for offensive purposes), while their standard Bombard Cannons are always threatening to any opponent settlement. Turks would be a good civ to beat Teutons. Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). Upload Download Add to wardrobe Embed codes. Yeah get the upgrades for your archers and you will kite them for days. Their conversion resistance bonus, as well as having an almost complete Monastery tech tree, gives Teutons an advantage in Capture the Relic game Mode, despite the fact they lack the Light Cavalry Upgrade to defend the relic in the center of the map (in Teutons' case, they may instead defend the center relic with other troops, though the scout cavalry still has better conversion resistance, so still is a good counter in this mode). You cant just build teutonic knights VS everything and expect to win. In terms of cavalry, Teutons must use their paladins to raid enemy towns. The Janissaries also are more powerful at short range, so they'll just start cutting them down. Teutonic Knights are extremely slow and have no range. I posted this idea in the official forum, but after thinking it, I concluded here i might get some more valuable opinions, since most of pro players and casters seems to be arround here. As such, they have excellent infantry with all upgrades, an extra +1 melee armor, and the Teutonic Knight, a unit that is, 5 0 Age Of Empires 2 Character . This also gives them an edge against infantry and cavalry, as they have a better chance of surviving against them, so Ironclad also makes the Teutonic Scorpions and Onagers a good response against masses of ranged melee units such as Frankish Throwing Axemen, Malian Gbeto and Saracen Mamelukes. War Elephants and Battle Elephants also have better stats, so they can defeat Teutonic knights. teutons are still a awesome pick imo because of the farm/garrison bonus, you can spam cavalry knights … This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. I mean, assuming it's only Teutonic Knights he's using. On top of that they have cheaper farms and their building … 66. share. Your Conqs shouldn't even be touched by TKs. level 2. In maps with water, Teutons do not have many advantages over other civilizations, but their tower bonus gives them a little edge on defending the shoreline, so they must try to keep dry. Despite Crenellations making Teutonic Castles able to outrange Bombard Towers and Elite Cannon Galleons, the Turks are an exception to this due to Artillery, and they still can be out-ranged by Trebuchets, no matter which civilization we are talking about. Report Save. This change would allow a Squires researched Teutonic Knight a blazing speed of 1. Despite being the only civilization that lacks both the Light Cavalry and Hussar upgrades, Teutonic cavalry get +1/+2 melee armor in the Castle/Imperial Age, which improves their performance against civilizations with weaker cavalry (such as Malay or Vikings) or strong infantry (such as Aztecs or Burmese). Teutonic Bombard Towers, when fully garrisoned with 10 Hand Cannoneers, fire two cannonballs simultaneously, making them the second deadliest in the game (behind Turkish Bombard Towers fully garrisoned with Elite Janissaries). I'm going to assume he's doing some sort of fast Castle and then going with TKs. He has since continued his good work, and released the Italian Mercenary and now this Teutonic Knights Mod, featuring two Teutonic units - a Ritterbruder or Brother Knight on horseback and a Halbbruder or Half brother on foot. Since Teutonic Knights only can be trained by the Teutons, only technologies available to this civilization are listed: Berbers: After researching Kasbah, Teutonic Knights are created 25% faster. Chinese - Castle: Chu Ko Nu, Imp: LOTS OF SCORPS, Goths - Imp: HCs, Goths have a bit of a hard time against Teutons, Huns - Castle: Skip the X-Bows, go for Cavalry Archers, Imp: Cav Archers, Japanese - Castle: I think Samurai are cost effective, Imp: HCs, Arbs. Take 1 … 1. share. This bonus was removed in The Forgotten for a more defensive bonus that allows the Town Center to garrison more units inside. 11. Also, they lack Architecture, which means their towers are frail against siege. It's a pleasure to watch Viper wrecking havok with siege towers, but when he did so with TKs, I was surprised the game ended so fast, he wasn't being that overwhelming, despite having the advantage. Japanese players have an advantage over Teutons, due to their unique tech (Trebuchets pack/unpack faster), the Samurais, and the fact that their bonus (+33% attack speed for infantry) makes Halberdiers very dangerous against the slow Paladins Teutons have. As scorpions deal pierce damage instead of melee like Onagers, they can also be used to counter the Teutonic Knights if deployed en masse, so Khmer and Chinese have ways to deal with them. About 3 years ago . share. Siege Onagers if you have good micro, HCs and Arbs are also available. Saying that's the only thing he is building. teutons are an amazing team but like any team you have to know what counters what. If he's massing them, siege weapons would work but they're less mobile and you wouldn't want him to get too close. Teutons have also good monks that have a large healing range. Cookies help us deliver our Services. Ironclad also offers a defensive edge in Trebuchet encounters, as Trebuchets deal melee damage, which means Teutonic Trebuchets may survive against almost every other Trebuchet, particularly if those don't have any bonuses or upgrades (like with most civilizations). Since they don't get Siege Rams, this forces Teutons to use more the attack-less siege Towers for transporting their slow Teutonic Knights at late game. As they have access to almost all Gunpowder upgrades (only lacking Elite Cannon Galleon), Teutons fare well against civilizations that don't (such as Magyars, Aztecs, Incas, and Celts). Knights are available to all civilizations except for the Aztecs, Incas, Indians, and Mayans. Although lacking early game economy bonuses, the Teutons have an excellent mid-game boom due to their cheap farms. As one race may excel in Cavalry units, the other race may not have a population … Show More. Teutonic Knights are also very effective against both versions of the Bulgarian Konnik (mounted and dismounted), but the dismounted version is more vulnerable, as the mounted one can still escape from Teutonic Knights. For this, they must create several buildings in the Dark and Feudal Ages, like houses for walling and then a few towers. 95% Upvoted. Teutonic Knight (AoE2) By: Kalil Submitted March 13th, 2019 On page 6 in Best On page 59 in New Skin ID: 69644 Spawnskin: summon spawnskin 1 ~ ~ {skin:69644} Mob head: give mob_head 1 0 {type:69644 Elite TEUTONIC KNIGHT Overview - AoE2 DM Make Teutonic Knights Great AgainThe Battle on the Ice, 1242 - Teutonic Knights vs. Alexander Nevsky Teutonic Knights Teutonic … Even their Paladins lack Husbandry. Take your favorite fandoms with you and never miss a beat. They must also use a lot their villagers to create forward towers and castles in order to provide support for the troops, which in the siege of an enemy town allows units to retreat to the buildings and shoot arrows once inside. Unique Unit: Teutonic Knight. https://ageofempires.fandom.com/wiki/Teutons/Strategy?oldid=308739, Since update 35584, as their Barracks infantry units receive +1 melee armor in the Castle and Imperial Age, they can make a much better synergy with the. This also puts Teutons' cavalry at a disadvantage in general, even with the increased melee armor, due to them becoming highly reliant on Paladins in that regard, while also lacking a good counter to enemy siege engines. Obviously they have a lot of armor so you'd need a lot of archers, but their pierce armor is only … hide. Teutons - Imp: Heavy Scorpions, Hand Cannoneers, Italians - Castle: Skip the Genoese Crossbowmen against TKs, Imp: cheaper Hand Cannoneers, Indians - Castle: Elephant Archers should be pretty good, Imp: HCs with Shatagani. Although maybe the hand-to-hand damage is high enough that it wouldn't make a difference? Byzantines - Imperial: Hand Cannoneers, Arbs, I would skip Cataphracts because they are very, very expensive and not very cost effective against TKs. Incas - Castle and Imp: The Slinger. DAY 3 🔒 Win a Standard or Multiplayer game while playing as the Teutons 🧱 [Mod] Unlocks a Cheatcode to replace all of the player’s Infantry units with Elite Teutonic Knight units. Thanks to the Ironclad technology, the Teutons siege also have an edge against the siege of other civilizations (having an edge particularly against Onager volleys, as this technology improves Melee armor), so civilizations with bad Onagers will suffer against the Teutonic siege engines. Age Of Empires Teutonic Knight -- http://ssurll.com/10ap78 f6d3264842 12 Jul 2008 ... Napoleonic Era is a renowned, fan-made modification for Age of Empires 3 … If all else fails i usually spam 50+ scorpions as celts and i havent found much that will stop such massed scorpions. You could convert his entire army with enough monks because he'd never get close enough to stop you. I could have had them fall back a lot more to have saved them, since they are a lot faster and their range is 8, but I just let them have at it. Mayans - Castle: cheaper X-Bows, Plumed Archers, Imp: More Plumed Archers, Arbs. Archers can also counter them, especially if they catch them from far distances, so Britons, Vietnamese, Ethiopians and Italians are also a threat. Just tested it out - 80 Teutonic Knights lost in a scenario against 60 Janissaries, and I had about 10 Janissaries left. The Teutonic Order of Saint Mary's Hospital in Jerusalem - Deutscher Orden - would like to invite individuals of good standing to join as Marian Associate Knights of the Teutonic Order - Deutscher Order, for details on how to became an Associate Knight of the Teutonic Order of Saint … Even the infantry of prominent infantry civilizations (such as Celts, Burmese, Goths, Malay, and Malians) have trouble against Teutonic Knights. There are a number of team bonuses that are especially useful for the Teutons. 11 months ago. Look at Teutonic Knights' armor and think again. Their infantry rush is mediocre with no Dark/Feudal Age bonuses, but infantry upgrades will scale well into the late game. Hand Cannoneers would also work much like archers. Willrick's other … In that case, most civs have X-Bows and you should be fine with just those. The Teutonic Knights seized the port city of Danzig in November 1308. save. Turks - Castle: Janns are nice but I'd stick with X-Bows or go with Cavalry Archers if you're playing FE, Imp: Hand Cannoneers, Jannisaries - HCs actually do a little more damage to Infantry than Janns. Despite the fact that they have no access to siege rams, it is useful to create rams since Teutonic Knights have very low movement speed and garrisoning them in rams can improve their mobility significantly. The Order had been called by King Władysław I of Poland to help repel a Branbenburgian invasion, however, the Teutonic Knights themselves began to occupy the city and the region.

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